
I do have Stranded Deep on my tentative list of games to check out in the future, so I'll take that as a positive recommendation lol.The Floating Island is a unique island biome in Subnautica. I agree, switching between different aspects of the game helps keep it interesting. It's been a long time since I've put as much time into any one game as I have with either of the Subnauticas. I've kind of not played any BZ for the past week.

Figured it would be simpler than moving and rebuilding attached pieces so I can add another multipurpose room each time I run out of space, and keep things more centralized.īut to be honest I've been playing Stranded Deep lately u_u My gosh that gave is shallower than Below Zero but it makes me feel uneasy in way Subnautica never did. I have a perfectly functional network of multipurpose rooms, but I was trying out a base with large rooms for the first time. Originally posted by Pumathang:It IS mainly a preference issue, just wondering if it was possible or not. The time it takes me to "story board" a base and plan it out can either be a short endevour or a long one, as while i'm doing this and out gathering more resources I may get a new spark idea for a base I pass by, and since I've already planned out the design I'm working on, I can put that on hold and go work on my new idea.Īs I work on that new idea it cements into my mind, and when I've done a "starter job" on that idea or more modifications, I can go back to my other task so that it won't get too boring or dreary.īut to be honest I've been playing Stranded Deep lately u_u My gosh that gave is shallower than Below Zero but it makes me feel uneasy in way Subnautica never did. Rather than focus purely on one or the other, or even rather than focusing on one at a time, I flip flop and balance the two. I try to mix and match between building for utility purpose and building for roleplay pleasure. I'd be ok with large room ACs costing twice as much resources, since they give us twice as much room without needing to stack upward, and give us twice as much space to plant marine flora. Unless it's something big like a Crypto or Rockpuncher or Glow Whale, there's no point in having a large AC to do that with. Say, fill up one AC with a single species of fish, for example. Rather than 2 large ACs I'd like to put 4 smaller ACs, as kind of like a specimen housing facility. I would agree with you, I too would like the option to place "single" slot AC units in a large room. By the time I get around to optimizing the primary base, there's way too many materials and no place to put them, so I just keep building. at first I don't have enough of them, so I can't build out a whole base, and everything just gets thrown together. Space and resources are ALWAYS a problem for me (and plenty of others) in the normal game.


Figured it would be simpler than moving and rebuilding attached pieces so I can add another multipurpose room each time I run out of space, and keep things more centralized. It IS mainly a preference issue, just wondering if it was possible or not. It's not a matter of space or resources it sounds like a preference issue. Originally posted by dragonbornzyra:I'm not sure what the issue is?ĭeconstruct the Patritions and it'll work. Am I missing something obvious, or is it just not possible to do this the way I was thinking? Is there a way to switch between them? I only see one in the menu, and it takes the same amount of resources, despite being twice as big (but presumably it's a separate object entirely because it initially did not have the planter programmed into it like the circular one, according to old posts that popped up when I googled).Īs awesome as it is to build a giant mega-aquarium in the large room, especially in freedom mode, space/resources are still a concern while progressing through the regular game mode, so I just want a regular, circular AC for the time being. and there wasn't enough space for the big one because of my wall.

After much frustration, I figured out it was because I had dividers in the room, and apparently there are two different alien containments (a circular one and an elongated one that takes up twice as much space). but when I went to build it, I couldn't get it tto work at all. I was planning on putting an alien containment in a large room and thought I had checked to make sure it worked (I was planning it in my mind for several days but hadn't gotten around to actually building all the pieces of the new base).
